![]() (Multi-Target-Heals apply one random Buff to each target)Īt the start of the turn, heal 3% of this Monster's Max HP for every Age stack. Healing actions apply two random Buffs to the target. When this Monster is knocked out for the first time in combat, it is revived with 10% of its Max Health. If this Monster would gain Might (Buff), it gains Sorcery (Buff) instead. Click here for more details!Īt the end of its turn, this Monster gains an Age stack. You can obtain its egg by achieving a 5-star rating and only once per playthrough. ![]() ![]() Their empire crumbled, but not before they managed to land a decisive strike against Great Graamu: they banished his mind into an unending dream, cursing him to never wake and walk this world again.Įlderjel is a Champion Monster in the Horizon Beach. They fought a great war against Great Graamu and his spawn, during which the servants the Elderjels had created rebelled against them. They came from another world and ruled the Earth from underwater palaces for eons, long before humankind developed. The ancient tome of demons, Ahrimaaya, clearly documents the history of the Elderjels. They can do this an indefinite number of times, even when they are injured or starving. Once they reach the final phase of their life cycle, the cells in their body undergo a miraculous process, which puts the Elderjel back into an earlier stage of its life. "As you open the next room's door, you feel you took.Elderjels are the only living biological entities in our world that are able to reverse their own aging process. "After placing so many souls in my care, have you ever considered their destination?" "You notice many experiments are being conducted in this dungeon." "Pss, pss! Hey, you! Yes, you! Come over here!." "You started reminiscing once seeing the door right in front of you." "The creatures in the room grow afraid of you." "You keep slaying creatures over and over." "Different body parts can be found in this room, but it seems they haven't been entirely separated from the torso." "You feel something in your body again, something different." "You feel weaker as you get deeper into the dungeon." "You see a man lying on the ground, you approach him but he suddenly stands up, he looked like a mummy." "You notice decapitated head on pikes in front of the entrance." "There cowers an unknown creature in the corner." (part 2) "An elf is lying down on the floor with some sort of quilt." (part 1) Magic Addict / Elf with Magic Fish - 2 Part Event "You sense something is wrong, you were used to feeling magic outside these walls." "This is a beautiful little urn, there is no doubt." "This room is filled with the breath of undead." "You can hear someone forging steel near you." "Intense fighting noises are coming out from somewhere in the mist." "One of the tiles you were walking on was different from others." "Your heart is pounding as you are approaching to the end of your journey." "Someone was curling up in the corner, howling in sorrow." "You find a dwarf lying on the floor covered in blood." "In front of you stands a gigantic skeleton protecting an altar." "A man is crucifed on a stone pillar before you." "You see a man wearing an apron in the corner." Judging from the remains, it was an old statue of a god, holding something tightly in his hand." "When you find this body for the third time you understand all the causes and effects." "The blood on this floor indicates that a massacre probably took place here." "A bloody dwarf cowers in the corner, who is obviously not one of your victims." "Why do you betray the god you once followed?" "You take a nap beside the campfire and dream of a beautiful goddess." "Following the strong smell of sulfur, you find an alchemy lab." "After killing this monster, you notice the trail of blood." However soul/life/mana/gold's changes will remain, as well as any equipment/items lost/received during the event. Note: After an event, you must go to next floor before quitting the game, or the event will be treated as "never happened" and you'll lose any event item or buff/debuff. Event tiles cannot be seen in advance and cannot be skipped once triggered. The events' outcomes depend on the player's choice, the character's basic attributes and sometimes their choices during a previous event (i.e., whether or not they acquired an event item from a previous encounter). These events have a broad range of helpful or harmful effects (sometimes both). As you explore the dungeon, you will randomly discover Events, marked with "?" tiles.
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